The Troll shadow hunter Vol'jin, Tauren leader Cairne Bloodhoof, and High Elf ranger Sylvanas Windrunner all appeared first in Warcraft 3. The stories of those characters have stretched on for years. I actually think that Warcraft 3 is a massive foundation, and it creates some of the most iconic characters that we have." Nordrassil is doing better than Teldrassil these days. That actually kind of took me by surprise. I did not expect the amount of character and lore being shared with specifically with the second and third expansions of WoW. "We were thinking more of sharing the places and honestly there was a lot of text being shared between the two games. I don't think we understood at that point that that would become the foundation of World of Warcraft and literally build Blizzard into what it is today," says McNaughton, who worked on the original Warcraft 3 and WoW expansion The Burning Crusade. "hen we first made Warcraft 3, we were making a cool story, a lot of cool characters. In reality, development on both titles actually started at the same time. So much of Warcraft 3's story set the foundation for World of Warcraft, introducing the Night Elf, Undead, and Tauren races, as well as locations like Lordaeron and Ashenvale. Looking back at the progression from Warcraft 3 to World of Warcraft, you could be forgiven for thinking the MMO came years after the RTS. While this was all happening, another Warcraft title was in development at Blizzard. That to me was the biggest change, and of course that changed massive direction the way Warcraft 3 was made. So we went back to our roots and made it a big peer-to-peer game, where you can see anywhere on the map and you can pop around the camera instantly. "As we built that game, we kind of learned pretty early on that this really wasn't Warcraft or the strategy game that we wanted to make. And that became very claustrophobic pretty quickly," says McNaughton. "If you remember the very first, you were stuck on one character, and you can only see a single part of the map. Warcraft Legends was meant to be played in an over-the-shoulder viewpoint, bringing players much closer to the action. It was a client-server title where you played a single character, according to Warcraft 3: Reforged lead artist Rob McNaughton. Previously called Warcraft Legends, it was focused around the heroes that would be key to its eventual design. Warcraft 3 was originally a very different game. | Blizzard Entertainment The Impact of the Original Warcraft 3 Visually, the original Warcraft 3 looks great, as long as you don't get up close on the models. While originally touted as a more extensive remake in some aspects, Blizzard developers ultimately decided on the change in philosophy for Warcraft 3: Reforged, creating something closer to the original. Today marks the release of Reforged, bringing with it a new look at pivotal moments from Warcraft's history, including the fall of Arthas Menethil, Crown Prince of Lordaeron and eventual Lich King. World of Warcraft is one of the biggest massively-multiplayer games ever, the standard-bearer that competitors have attempted to dethrone for 15 years.Īs a celebration of its 25th anniversary, Blizzard Entertainment announced Warcraft 3: Reforged, a faithful update of the original RTS landmark. Each era has been followed by a different iteration of Warcraft: Blizzard Entertainment made a name for itself with 1994's Warcraft: Orcs and Humans, and Warcraft 3 combined the real-time strategy and role-playing genres to create something new. More so than any of its other franchises, it's set the tone for the studio. Warcraft is the bedrock of Blizzard Entertainment. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |